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Jim McGregor
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Posted - 2006.11.29 13:16:00 -
[1]
Comparing it to the Rohk leaves me with 0 advantages for the Maelstrom Im afraid.
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Jim McGregor
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Posted - 2006.11.29 13:20:00 -
[2]
You shouldnt buy into that versatility thing... gallente ships are more versatile. Myrmidon is more versatile (and more powerful) than the hurricane, Hyperion is more versatile than the Maelstrom, Dominix is more versatile than the Typhoon etc...
So if you want versatility, you should train gallente to be honest.
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Jim McGregor
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Posted - 2006.11.29 13:47:00 -
[3]
Edited by: Jim McGregor on 29/11/2006 13:48:29
Originally by: Mila Prestoc Oh and I still like how months ago Tux admitted the bonus wasn't good. Yet he found time to change nearly every other new ship besides this one, something he himself said was poor.
Actually, they didnt change ANY of the tier 3 battleships afaik, just the battle cruisers. And with all the comments about how Tux admitted that, he will NEVER EVER do that again which is a shame... --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
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Posted - 2006.11.29 13:58:00 -
[4]
Originally by: Mila Prestoc
To be exact they changed stuff on 5 of 8 new ships while on test not including dev blog changes when we didn't have access to them.
They did? I know they changed the Myrmidon, Hurricane, Drake and Harbinger... ah, thats right, they changed the Abaddon bonus as well.
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Jim McGregor
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Posted - 2006.11.29 16:41:00 -
[5]
Originally by: Pesadel0
Originally by: Wrayeth I'm not going to bother with the maelstrom. The tempest can do pretty much everything the mael can, but for 30 mil cheaper.
QFT,the new typhoon has been born.
Typhoon have much higher damage output than the Maelstrom, and with a much greater range as well. The only time I would use a Maelstrom is in gangs... giving up dps for the ability to tank a bit.
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Jim McGregor
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Posted - 2006.11.29 21:32:00 -
[6]
Edited by: Jim McGregor on 29/11/2006 21:38:01
Originally by: Alowishus You should all be ashamed for being so lame and sucking at Eve. I bet the biggest complainers haven't even killed anyone on TQ in the last month. I hate you all.
I think you have been spending a bit too much time in the game.... or something... 
Hopefully you still remember it IS a game...
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Jim McGregor
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Posted - 2006.11.29 22:27:00 -
[7]
Edited by: Jim McGregor on 29/11/2006 22:28:12
Originally by: Pesadel0
I was talking about the old phoon ,the one that was "broken" for 2 years and fixed awhile ago.
Ah yes. 
Well, lets give it time. But its a shame the ship isnt REALLY good, because minmatar could have used a ship everybody wanted. It would help the race grow stronger as more new players pick minmatar. They ARE the least used race in the game for a reason.
Next time a newbie asks what race to pick, I think the answers will be the same as always: gallente. And its a bit boring that there is no doubt about it.
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Jim McGregor
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Posted - 2006.11.30 10:15:00 -
[8]
Edited by: Jim McGregor on 30/11/2006 10:20:18
Originally by: Agriel Kushrenada
Aren't they both meant to strike from great distances?
Apparently not, since the Rohk has such a extreme range advantage AND a better tank. Look at the Rohk and the Maelstrom here.
The light blue line with Tremor is the max range of the Maelstrom. There is no ammo with more range. Spike allows Rohk to hit for full damage out to 200 km, while Tremor allows the Maelstrom to hit for full damage out to 110 km. While Tremor has more damage than Spike, the extra range for the Rohk is very unbalanced in my opinion.
The Rohk also has the same number of med slots as the Maelstrom. You would think that this extreme range advantage comes with some kind of disadvantage, but it doesnt.
Ive also showed the difference in range/damage for other damage types, where I think its kind of balanced, since both races have ammo they can use for shorter ranges, and those are kind of balanced.
The Rohk optimal range bonus needs a nerf. Its silly the way it is now. --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
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Posted - 2006.11.30 10:22:00 -
[9]
Originally by: Agriel Kushrenada
Ok, fair enough. But do battles, and PvP always occur at 200 Km's appart rather then 100. I mean it's not like you 'agree' with your enemy to start at 200.... Or am I missing something again (highly possible ) AA
If you are in a Rohk, are you going to warp in at 200 km from the enemy where he cant reach you, or are you going to warp in at 100 km where he can? :)
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Jim McGregor
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Posted - 2006.11.30 10:44:00 -
[10]
Edited by: Jim McGregor on 30/11/2006 10:44:57
Well, if the fight takes place at 90 km, the Rohk switch to Uranium and get the same damage as the Maelstrom. So looks to me there is no disadvantage of flying a Rohk. Its very versatile.
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Jim McGregor
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Posted - 2006.11.30 12:09:00 -
[11]
Edited by: Jim McGregor on 30/11/2006 12:12:42
Originally by: Koth Krakenworth The Maelstrom is the unmatched king of Alpha strike. While people only see DPS as the way to measure damage, they fail to see that the Maelstrom, with it's 8 turrets, deal a base *25%* extra Alpha strike then the Tempest.
Get your facts straight. Tempest has 6 turrets with rof & dmg damage bonus, Maelstrom has 8 turret with only a rof bonus:
Alpha for Tempest = 6 x 1,25 dmg = 7.5 effective turrets Alpha for Maelstrom = 8 x 1 = 8 effective turrets Alpha for any other ship with 8 turrets and fitting 1400's = Maelstrom.
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Jim McGregor
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Posted - 2006.11.30 12:31:00 -
[12]
Edited by: Jim McGregor on 30/11/2006 12:33:03
Originally by: Grimpak
I might be wrong, but I think the tempest does more damage than the maelstorm due to the dual dmg bonus.
Simplifying 25% rof bonus to mean 25% more damage below:
Tempest: 6 x 1,25 x 1,25 = 9,375 turrets Maelstrom: 8 x 1,25 = 10 turrets
But if Tempest fits launchers in its 2 extra slots, it outdamages the Maelstrom. But you cant really snipe with launchers... 
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Jim McGregor
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Posted - 2006.11.30 12:36:00 -
[13]
Edited by: Jim McGregor on 30/11/2006 12:41:36
Originally by: Grimpak
ah but 25% RoF = 33% more damage unless I'm mistaken
Well, if thats true, then:
Tempest: 6 x 1,25 x 1,33 = 9,975 turrets Maelstrom: 8 x 1,33 = 10,64 turrets
So it has about 10% more dps, and a better tank. It looks good on paper, and I think it will be decent in gangs. Its just that its better with autocannons than artillery, and also the fact that a Typhoon can deliver the same damage as autocannon Maelstrom can from a much larger distance:
Typhoon and Maelstrom
If Maelstrom switch to Hail though, it gets pretty good damage at about 4000m away. So personally I would use it as a close range autocannon hail ship.
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Jim McGregor
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Posted - 2006.12.02 09:17:00 -
[14]
Give it up. The war is over.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
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Posted - 2006.12.02 16:39:00 -
[15]
Edited by: Jim McGregor on 02/12/2006 16:47:45
I know its hard people, but you have to wake up and realize that minnie ships will never be as good for close combat as gallente, or as good for ranged combat as caldari/amarr. Its simply the way they are designed... jack of all trades. Thats why Hurricane is just decent and not uber, and why Maelstrom works but isnt the best at anything.
And for some people, it works. For others, it just creates frustration. So switch if you want to, I dont think you'll regret it. The point is to have fun, right?
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Jim McGregor
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Posted - 2006.12.03 22:02:00 -
[16]
Edited by: Jim McGregor on 03/12/2006 22:10:00
I made a graph of some of the popular mission ships here.
Tempest is actually at the top for this medium range segment, followed closely by Megathron, Typhoon and Maelstrom (depends on what range you are looking at though). I dont think the Maelstrom looks too shabby, and you dont have to train t2 torpedoes as a minmatar player like with Tempest and the Typhoon to get maximum damage. Just guns and t2 drones.
Come on, its a decent ship. :) It also tanks better than every other ship except the Rohk. And use no cap for guns, no matter how trivial it might be. I kind of like it (for missions).
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